Qt Slot Parameter

2021年10月29日
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When you have a signal-slot connection, and the signal is emitted, it will ’carry’ the argument it’s invoked with (well, so to speak). For example, QAbstractButton has a signal named toggled (bool) - it will always be sent together with this boolean information.
Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget) connect (sender, SIGNAL (valueChanged (QString, QString)), receiver, SLOT (updateValue (QString))); New: connecting to. Not only you can now use typedef or namespaces properly, but you can also connect signals to slots that take arguments of different types if an implicit conversion is possible. In the following example, we connect a signal that has a QString as a parameter to a slot that takes a QVariant. Qt Signal Slot With Parameter 1/15/2020 However, for the purposes of finding your lucky days, we will reduce this number to it’s fadic sum of (2).These two numbers, (11) and (2) are especially lucky for people born under Cancer. The following days fit this criteria: the 2nd, 11th, 20th, and the 29th. Qt’s signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal’s parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.
Slots in D-Bus adaptors are declared just like normal, public slots, but their parameters must follow certain rules (see The Qt D-Bus Type System for more information). Slots whose parameters do not follow those rules or that are not public will not be accessible via D-Bus.
Slots can have one parameter of type const QDBusMessage &, which must appear at the end of the input parameter list, before any output parameters. This parameter, if present, will be initialized with a copy of the current message being processed, which allows the callee to obtain information about the caller, such as its connection name.
Slots can be of three kinds:
*Asynchronous
*Input-only
*Input-and-outputAsynchronous Slots
Asynchronous slots are those that do not normally return any reply to the caller. For that reason, they cannot take any output parameters. In most cases, by the time the first line of the slot is run, the caller function has already resumed working.
However, slots must not rely on that behavior. Scheduling and message-dispatching issues could change the order in which the slot is run. Code intending to synchronize with the caller should provide its own method of synchronization.
Asynchronous slots are marked by the keyword Q_NOREPLY in the method signature, before the void return type and the slot name. The quit() slot in the D-Bus Complex Ping Pong Example is an example of this.Input-Only Slots
Input-only slots are normal slots that take parameters passed by value or by constant reference. However, unlike asynchronous slots, the caller is usually waiting for completion of the callee before resuming operation. Therefore, non-asynchronous slots should not block or should state it its documentation that they may do so.
Input-only slots have no special marking in their signature, except that they take only parameters passed by value or by constant reference. Optionally, slots can take a QDBusMessage parameter as a last parameter, which can be used to perform additional analysis of the method call message.Input and Output Slots
Like input-only slots, input-and-output slots are those that the caller is waiting for a reply. Unlike input-only ones, though, this reply will contain data. Slots that output data may contain non-constant references and may return a value as well. However, the output parameters must all appear at the end of the argument list and may not have input arguments interleaved. Optionally, a QDBusMessage argument may appear between the input and the output arguments.Automatic Replies
Method replies are generated automatically with the contents of the output parameters (if there were any) by the Qt D-Bus implementation. Slots need not worry about constructing proper QDBusMessage objects and sending them over the connection.
However, the possibility of doing so remains there. Should the slot find out it needs to send a special reply or even an error, it can do so by using QDBusMessage::createReply() or QDBusMessage::createErrorReply() on the QDBusMessage parameter and send it with QDBusConnection::send(). The Qt D-Bus implementation will not generate any reply if the slot did so.
Warning: When a caller places a method call and waits for a reply, it will only wait for a limited amount of time. Slots intending to take a long time to complete should make that fact clear in documentation so that callers properly set higher timeouts.Delayed Replies
In some circumstances, the called slot may not be able to process the request immediately. This is frequently the case when the request involves an I/O or networking operation which may block.
If this is the case, the slot should return control to the application’s main loop to avoid freezing the user interface, and resume the process later. To accomplish this, it should make use of the extra QDBusMessage parameter at the end of the input parameter list and request a delayed reply.
We do this by writing a slot that stores the request data in a persistent structure, indicating to the caller using QDBusMessage::setDelayedReply(true) that the response will be sent later.
The use of QDBusConnection::sessionBus().send(data->reply) is needed to explicitly inform the caller that the response will be delayed. In this case, the return value is unimportant; we return an arbitrary value to satisfy the compiler.
When the request is processed and a reply is available, it should be sent using the QDBusMessage object that was obtained. In our example, the reply code could be something as follows:
As can be seen in the example, when a delayed reply is in place, the return value(s) from the slot will be ignored by Qt D-Bus. They are used only to determine the slot’s signature when communicating the adaptor’s description to remote applications, or in case the code in the slot decides not to use a delayed reply.
The delayed reply itself is requested from Qt D-Bus by calling QDBusMessage::reply() on the original message. It then becomes the resposibility of the called code to eventually send a reply to the caller.
Warning: When a caller places a method call and waits for a reply, it will only wait for a limited amount of time. Slots intending to take a long time to complete should make that fact clear in documentation so that callers properly set higher timeouts.
See also Using Qt D-Bus Adaptors, Declaring Signals in D-Bus Adaptors, The Qt D-Bus Type System, QDBusConnection, and QDBusMessage.
© 2021 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. Qt5 Tutorial Signals and Slots - 2020


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In this tutorial, we will learn QtGUI project with signal and slot mechanism.

File->New File or Project..
Applications->Qt Gui Application->Choose..Qt Connect Slot
We keep the class as MainWindow as given by default.

Next->Finish
Let’s open up Forms by double-clicking the mainwindow.ui to put gui components:

From the Widgets, drag Horizontal Slider and Progress Bar, and place them into the main window. Then,

Run the code. Now, if we move the slider, the progress will reflect the changes in the slider:

We did it via gui, but we can do it via direct programming.
Let’s delete the signal and slot, and write the code for the signal and slot mechanism in the constructor of the MainWindow class as shown below:

Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks.
In GUI programming, when we change one widget, we often want another widget to be notified. More generally, we want objects of any kind to be able to communicate with one another. For example, if a user clicks a Close button, we probably want the window’s close() function to be called.Older toolkits achieve this kind of communication using callbacks. A callback is a pointer to a function, so if you want a processing function to notify you about some event you pass a pointer to another function (the callback) to the processing function. The processing function then calls the callback when appropriate. Callbacks have two fundamental flaws: Firstly, they are not type-safe. We can never be certain that the processing function will call the callback with the correct arguments. Secondly, the callback is strongly coupled to the processing function since the processing function must know which callback to call.
In Qt, we have an alternative to the callback technique: We use signals and slots. A signal is emitted when a particular event occurs. Qt’s widgets have many predefined signals, but we can always subclass widgets to add our own signals to them. A slot is a function that is called in response to a particular signal. Qt’s widgets have many pre-defined slots, but it is common practice to subclass widgets and add your own slots so that you can handle the signals that you are interested in.
The signals and slots mechanism is type safe: The signature of a signal must match the signature of the receiving slot. (In fact a slot may have a shorter signature than the signal it receives because it can ignore extra arguments.) Since the signatures are compatible, the compiler can help us detect type mismatches. Signals and slots are loosely coupled: A class which emits a signal neither knows nor cares which slots receive the signal. Qt’s signals and slots mechanism ensures that if you connect a signal to a slot, the slot will be called with the signal’s parameters at the right time. Signals and slots can take any number of arguments of any type. They are completely type safe.
All classes that inherit from QObject or one of its subclasses (e.g., QWidget) can contain signals and slots. Signals are emitted by objects when they change their state in a way that may be interesting to other objects. This is all the object does to communicate. It does not know or care whether anything is receiving the signals it emits. This is true information encapsulation, and ensures that the object can be used as a software component.
Slots can be used for receiving signals, but they are also normal member functions. Just as an object does not know if anything receives its signals, a slot does not know if it has any signals connected to it. This ensures that truly independent components can be created with Qt.You can connect as many signals as you want to a single slot, and a signal can be connected to as many slots as you need. It is even possible to connect a signal directly to another signal. (This will emit the second signal immediately whenever the first is emitted.)
Slots era verwijderen. - from Signals & SlotsQt Slot Default Parameter



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